阶段暂存
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								Content/Lua/Level/Actor/LevelRabbitRole.lua
									
									
									
									
									
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								Content/Lua/Level/Actor/LevelRabbitRole.lua
									
									
									
									
									
										Normal file
									
								
							| @ -0,0 +1,58 @@ | ||||
| local LevelRabbitRole = {} | ||||
|  | ||||
| function LevelRabbitRole:ctor() | ||||
|     self.last_animation = "back/move" | ||||
| end | ||||
|  | ||||
| function LevelRabbitRole:ReceiveBeginPlay() | ||||
| 	self["SpineAnimationComponent"]:SetSkin("back/move"); | ||||
| 	self["SpineAnimationComponent"]:SetAnimation(0, "animation", true); | ||||
| end | ||||
|  | ||||
|  | ||||
| function LevelRabbitRole:OnMove(location) | ||||
|     -- 控制器移动相应函数 | ||||
|     self["MovementComponent"]:MoveTo(location) | ||||
| end | ||||
|  | ||||
|  | ||||
| function LevelRabbitRole:UpdateMoveDirection(InDirection) | ||||
|     -- 运动组件更新方向响应函数 | ||||
|     local cur_animation | ||||
|     if(InDirection.Y >= 0) then | ||||
|         cur_animation = "front/move" | ||||
|     else | ||||
|         cur_animation = "back/move" | ||||
|     end | ||||
|     if cur_animation ~= self.last_animation then | ||||
|         self["SpineAnimationComponent"]:SetSkin(cur_animation) | ||||
|         self["SpineAnimationComponent"]:SetSlotsToSetupPose() | ||||
|         self.last_animation = cur_animation | ||||
|     end | ||||
| end | ||||
|  | ||||
| function LevelRabbitRole:OnDetachCamera() | ||||
|     print(self, "LevelRabbitRole.OnDetachCamera") | ||||
|  | ||||
|     -- 禁用弹簧臂的附着 | ||||
|     self["SpringArmComponent"].bEnableCameraRotationLag = true | ||||
|     self["SpringArmComponent"].CameraRotationLagSpeed = 0 | ||||
|     -- 保持当前位置,停止跟随 | ||||
|     self["SpringArmComponent"].bInheritPitch = true | ||||
|     self["SpringArmComponent"].bInheritYaw = true | ||||
|     self["SpringArmComponent"].bInheritRoll = true | ||||
|  | ||||
|     -- (Pitch=0.000000,Yaw=-90.000000,Roll=0.000000) | ||||
| end | ||||
|  | ||||
| function LevelRabbitRole:OnReattachCamera() | ||||
|     print(self, "LevelRabbitRole.OnReattachCamera") | ||||
| end | ||||
|  | ||||
|  | ||||
| function LevelRabbitRole:OnMoveCamera(direction) | ||||
|     print(self, "LevelRabbitRole.OnMoveCamera", direction.X, direction.Y) | ||||
| end | ||||
|  | ||||
|  | ||||
| return Class(nil, nil, LevelRabbitRole) | ||||
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