Files
BusyRabbit/Plugins/SpinePlugin/Source/SpineEditorPlugin/SpineEditorPlugin.Build.cs

37 lines
1.0 KiB
C#
Raw Normal View History

2025-09-23 02:52:33 +08:00
using System.IO;
namespace UnrealBuildTool.Rules
{
public class SpineEditorPlugin : ModuleRules
{
public SpineEditorPlugin(ReadOnlyTargetRules target) : base(target)
{
PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
PublicIncludePaths.Add(Path.Combine(ModuleDirectory, "Public"));
PublicIncludePaths.Add(Path.Combine(ModuleDirectory, "../SpinePlugin/Public/spine-cpp/include"));
PrivateIncludePaths.Add(Path.Combine(ModuleDirectory, "Private"));
PrivateIncludePaths.Add(Path.Combine(ModuleDirectory, "../SpinePlugin/Public/spine-cpp/include"));
PublicDependencyModuleNames.AddRange(new [] {
"Core",
"CoreUObject",
"Engine",
"UnrealEd",
"SpinePlugin"
});
PublicIncludePathModuleNames.AddRange(new [] {
"AssetTools",
"AssetRegistry"
});
DynamicallyLoadedModuleNames.AddRange(new [] {
"AssetTools",
"AssetRegistry"
});
}
}
}