99 lines
		
	
	
		
			2.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
		
		
			
		
	
	
			99 lines
		
	
	
		
			2.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
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								/*
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								** $Id: lmem.c,v 1.91 2015/03/06 19:45:54 roberto Exp $
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								** Interface to Memory Manager
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								** See Copyright Notice in lua.h
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								*/
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								#define lmem_c
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								#define LUA_CORE
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								#include "lmem.h"
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								#include "lprefix.h"
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								#include <stddef.h>
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								#include "lua.h"
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								#include "ldebug.h"
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								#include "ldo.h"
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								#include "lgc.h"
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								#include "lobject.h"
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								#include "lstate.h"
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								namespace NS_SLUA {
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								/*
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								** About the realloc function:
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								** void * frealloc (void *ud, void *ptr, size_t osize, size_t nsize);
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								** ('osize' is the old size, 'nsize' is the new size)
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								**
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								** * frealloc(ud, NULL, x, s) creates a new block of size 's' (no
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								** matter 'x').
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								**
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								** * frealloc(ud, p, x, 0) frees the block 'p'
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								** (in this specific case, frealloc must return NULL);
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								** particularly, frealloc(ud, NULL, 0, 0) does nothing
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								** (which is equivalent to free(NULL) in ISO C)
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								**
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								** frealloc returns NULL if it cannot create or reallocate the area
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								** (any reallocation to an equal or smaller size cannot fail!)
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								*/
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								#define MINSIZEARRAY	4
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								void *luaM_growaux_ (lua_State *L, void *block, int *size, size_t size_elems,
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								                     int limit, const char *what) {
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								  void *newblock;
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								  int newsize;
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								  if (*size >= limit/2) {  /* cannot double it? */
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								    if (*size >= limit)  /* cannot grow even a little? */
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								      luaG_runerror(L, "too many %s (limit is %d)", what, limit);
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								    newsize = limit;  /* still have at least one free place */
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								  }
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								  else {
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								    newsize = (*size)*2;
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								    if (newsize < MINSIZEARRAY)
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								      newsize = MINSIZEARRAY;  /* minimum size */
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								  }
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								  newblock = luaM_reallocv(L, block, *size, newsize, size_elems);
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								  *size = newsize;  /* update only when everything else is OK */
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								  return newblock;
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								}
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								l_noret luaM_toobig (lua_State *L) {
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								  luaG_runerror(L, "memory allocation error: block too big");
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								}
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								/*
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								** generic allocation routine.
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								*/
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								void *luaM_realloc_ (lua_State *L, void *block, size_t osize, size_t nsize) {
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								  void *newblock;
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								  global_State *g = G(L);
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								  size_t realosize = (block) ? osize : 0;
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								  lua_assert((realosize == 0) == (block == NULL));
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								#if defined(HARDMEMTESTS)
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								  if (nsize > realosize && g->gcrunning)
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								    luaC_fullgc(L, 1);  /* force a GC whenever possible */
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								#endif
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								  newblock = (*g->frealloc)(g->ud, block, osize, nsize);
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								  if (newblock == NULL && nsize > 0) {
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								    lua_assert(nsize > realosize);  /* cannot fail when shrinking a block */
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								    if (g->version) {  /* is state fully built? */
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								      luaC_fullgc(L, 1);  /* try to free some memory... */
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								      newblock = (*g->frealloc)(g->ud, block, osize, nsize);  /* try again */
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								    }
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								    if (newblock == NULL)
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								      luaD_throw(L, LUA_ERRMEM);
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								  }
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								  lua_assert((nsize == 0) == (newblock == NULL));
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								  g->GCdebt = (g->GCdebt + nsize) - realosize;
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								  return newblock;
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								}
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								} // end NS_SLUA
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