2025-07-09 01:08:35 +08:00
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local _M = {}
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local GameplayTag = import("GameplayTag")
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local BusyGamePlayLibrary = import("BusyGamePlayLibrary")
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local function GetConfig(func_name, config_id)
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local state, config = BusyGamePlayLibrary[func_name](config_id, nil)
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if state == true then
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return config
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else
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return nil
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end
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end
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function _M.GetItemConfigByID(item_id)
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return GetConfig("GetLevelItemConfig", item_id)
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end
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function _M.GetItemResourceConfig(item_id)
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return GetConfig("GetItemResourceConfig", item_id)
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end
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function _M.GetItemDescConfig(item_id)
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return GetConfig("GetLevelItemDescription", item_id)
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2025-08-07 00:15:18 +08:00
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end
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2025-07-09 01:08:35 +08:00
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2025-08-07 00:15:18 +08:00
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function _M.GetHomelandItemDesc(item_id)
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return GetConfig("GetHomelandItemDescription", item_id)
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2025-07-09 01:08:35 +08:00
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end
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function _M.GetRoleConfigByID(role_id)
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return GetConfig("GetRoleConfig", role_id)
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end
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2025-08-07 00:15:18 +08:00
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function _M.GetDataTableConfig(table_name, row_id)
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return GetConfig("Get" .. table_name, row_id)
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end
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2025-07-09 01:08:35 +08:00
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function _M.GetGameplayTag(name)
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local tag = GameplayTag(name)
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tag.TagName = name
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return tag
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end
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return _M
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