Files
BusyRabbit/Content/Lua/GamePlay/Utils.lua

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Lua
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local _M = {}
local GameplayTag = import("GameplayTag")
local BusyGamePlayLibrary = import("BusyGamePlayLibrary")
local function GetConfig(func_name, config_id)
local state, config = BusyGamePlayLibrary[func_name](config_id, nil)
if state == true then
return config
else
return nil
end
end
function _M.GetItemConfigByID(item_id)
return GetConfig("GetLevelItemConfig", item_id)
end
function _M.GetItemResourceConfig(item_id)
return GetConfig("GetItemResourceConfig", item_id)
end
function _M.GetItemDescConfig(item_id)
return GetConfig("GetLevelItemDescription", item_id)
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end
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function _M.GetHomelandItemDesc(item_id)
return GetConfig("GetHomelandItemDescription", item_id)
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end
function _M.GetRoleConfigByID(role_id)
return GetConfig("GetRoleConfig", role_id)
end
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function _M.GetDataTableConfig(table_name, row_id)
return GetConfig("Get" .. table_name, row_id)
end
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function _M.GetGameplayTag(name)
local tag = GameplayTag(name)
tag.TagName = name
return tag
end
return _M