2025-07-09 01:08:35 +08:00
										 
									 
								 
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								// Copyright Epic Games, Inc. All Rights Reserved.
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								using UnrealBuildTool;
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								using System.Collections.Generic;
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								public class BusyRabbitEditorTarget : TargetRules
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								{
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									public BusyRabbitEditorTarget( TargetInfo Target) : base(Target)
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									{
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										Type = TargetType.Editor;
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										DefaultBuildSettings = BuildSettingsVersion.V5;
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										IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_6;
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										ExtraModuleNames.Add("BusyRabbit");
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									}
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								}
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