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BusyRabbit/Script/ManagedBusyRabbit/UI/Level/StateBar/BusyStateBar.cs

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using UnrealSharp.Engine;
using UI.Level.Controllers;
using UnrealSharp.Attributes;
using UnrealSharp.BusyRabbit;
using UnrealSharp;
namespace UI.Level.StateBar;
[UClass]
public class UBusyWidgetStateBar : UPW_MinimalWidget
{
protected UBusyWidgetHealthBar? WBP_HealthBar { get { return GetWidget("WBP_HealthBar") as UBusyWidgetHealthBar; } }
// protected UBusyWidgetSatietyBar? WBP_SatietyBar { get { return GetWidget("WBP_SatietyBar") as UBusyWidgetSatietyBar; } }
protected List<UBusyWidgetSatietyBar> SatietyBars = new();
protected List<UBusyWidgetHealthBar> HealthBars = new();
protected UBusyRoleStateController? UIController;
public override void Construct()
{
base.Construct();
for (int i = 0; i < 5; ++i)
{
if (GetWidget($"WBP_SatietyBar_{i}") is UBusyWidgetSatietyBar Bar)
{
SatietyBars.Add(Bar);
}
if (GetWidget("WBP_HealthBar") is UBusyWidgetHealthBar HpBar)
{
HealthBars.Add(HpBar);
}
}
UIController = UUIFunctionLibrary.GetUIController(this, "RoleState") as UBusyRoleStateController;
InitRoleAttribute();
UIController.OnAttributeChangeDelegate += OnAttributeChanged;
}
public void InitRoleAttribute()
{
float CurHealth = UIController.GetControlledAttribute("Health");
float MaxHealth = UIController.GetControlledAttribute("MaxHealth");
float CurSatiety = UIController.GetControlledAttribute("Hunger");
float MaxSatiety = UIController.GetControlledAttribute("MaxHunger");
WBP_HealthBar.SetHpConfig(CurHealth, MaxHealth);
foreach (UBusyWidgetSatietyBar Bar in SatietyBars)
{
Bar.SetSatietyConfig(CurSatiety, MaxSatiety);
}
}
public override void Destruct()
{
base.Destruct();
UIController.OnAttributeChangeDelegate -= OnAttributeChanged;
}
public void SetSatiety(float Satiety)
{
foreach(UBusyWidgetSatietyBar Bar in SatietyBars)
{
Bar.OnSatietyChanged(Satiety);
}
}
[UFunction()]
protected void OnAttributeChanged(FName AttributeName, float NewValue, float OldValue)
{
if (AttributeName == "Hunger")
{
SetSatiety(NewValue);
}
}
}