15 lines
		
	
	
		
			348 B
		
	
	
	
		
			C++
		
	
	
	
	
	
		
		
			
		
	
	
			15 lines
		
	
	
		
			348 B
		
	
	
	
		
			C++
		
	
	
	
	
	
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								#include "CSFieldName.h"
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								#include "UnrealSharpUtilities/UnrealSharpUtils.h"
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								#include "Utils/CSClassUtilities.h"
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								FCSFieldName::FCSFieldName(UField* Field)
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								{
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									if (UClass* Class = Cast<UClass>(Field))
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									{
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										Field = FCSClassUtilities::GetFirstNativeClass(Class);
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									}
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									Name = Field->GetFName();
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									Namespace = FCSUnrealSharpUtils::GetNamespace(Field);
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								}
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