29 lines
		
	
	
		
			713 B
		
	
	
	
		
			C
		
	
	
	
	
	
		
		
			
		
	
	
			29 lines
		
	
	
		
			713 B
		
	
	
	
		
			C
		
	
	
	
	
	
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								// Copyright Epic Games, Inc. All Rights Reserved.
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								#pragma once
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								#include "CoreMinimal.h"
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								#include "K2Node_CSAsyncAction.h"
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								#include "UObject/ObjectMacros.h"
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								#include "UObject/UObjectGlobals.h"
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								#include "K2Node_CSCancellableAsyncAction.generated.h"
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								class FBlueprintActionDatabaseRegistrar;
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								class UObject;
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								UCLASS()
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								class UK2Node_CSCancellableAsyncAction : public UK2Node_CSAsyncAction
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								{
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									GENERATED_BODY()
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								public:
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									UK2Node_CSCancellableAsyncAction();
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									// UK2Node interface
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									virtual void GetMenuActions(FBlueprintActionDatabaseRegistrar& ActionRegistrar) const override;
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									virtual void ExpandNode(class FKismetCompilerContext& CompilerContext, UEdGraph* SourceGraph) override;
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									// End of UK2Node interface
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								};
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