14 lines
		
	
	
		
			523 B
		
	
	
	
		
			C++
		
	
	
	
	
	
		
		
			
		
	
	
			14 lines
		
	
	
		
			523 B
		
	
	
	
		
			C++
		
	
	
	
	
	
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								#include "CSAsyncLoadPrimaryDataAssets.h"
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								#include "Engine/AssetManager.h"
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								void UCSAsyncLoadPrimaryDataAssets::LoadPrimaryDataAssets(const TArray<FPrimaryAssetId>& AssetIds, const TArray<FName>& AssetBundles)
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								{
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									UAssetManager& AssetManager = UAssetManager::Get();
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									AssetManager.LoadPrimaryAssets(AssetIds, AssetBundles, FStreamableDelegate::CreateUObject(this, &UCSAsyncLoadPrimaryDataAssets::OnPrimaryDataAssetsLoaded));
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								}
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								void UCSAsyncLoadPrimaryDataAssets::OnPrimaryDataAssetsLoaded()
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								{
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									InvokeManagedCallback();
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								}
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