82 lines
		
	
	
		
			3.7 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
		
		
			
		
	
	
			82 lines
		
	
	
		
			3.7 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
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								namespace UnrealSharpWeaver;
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								[Flags]
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								public enum PropertyFlags : ulong
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								{
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								    None = 0,
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								    Edit = 0x0000000000000001,
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								    ConstParm = 0x0000000000000002,
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								    BlueprintVisible = 0x0000000000000004,
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								    ExportObject = 0x0000000000000008,
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								    BlueprintReadOnly = 0x0000000000000010,
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								    Net = 0x0000000000000020,
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								    EditFixedSize = 0x0000000000000040,
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								    Parm = 0x0000000000000080,
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								    OutParm = 0x0000000000000100,
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								    ZeroConstructor = 0x0000000000000200,
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								    ReturnParm = 0x0000000000000400,
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								    DisableEditOnTemplate = 0x0000000000000800,
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								    Transient = 0x0000000000002000,
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								    Config = 0x0000000000004000,
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								    DisableEditOnInstance = 0x0000000000010000,
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								    EditConst = 0x0000000000020000,
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								    GlobalConfig = 0x0000000000040000,
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								    InstancedReference = 0x0000000000080000,
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								    DuplicateTransient = 0x0000000000200000,
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								    SubobjectReference = 0x0000000000400000,
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								    SaveGame = 0x0000000001000000,
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								    NoClear = 0x0000000002000000,
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								    ReferenceParm = 0x0000000008000000,
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								    BlueprintAssignable = 0x0000000010000000,
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								    Deprecated = 0x0000000020000000,
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								    IsPlainOldData = 0x0000000040000000,
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								    RepSkip = 0x0000000080000000,
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								    RepNotify = 0x0000000100000000,
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								    Interp = 0x0000000200000000,
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								    NonTransactional = 0x0000000400000000,
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								    EditorOnly = 0x0000000800000000,
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								    NoDestructor = 0x0000001000000000,
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								    AutoWeak = 0x0000004000000000,
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								    ContainsInstancedReference = 0x0000008000000000,
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								    AssetRegistrySearchable = 0x0000010000000000,
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								    SimpleDisplay = 0x0000020000000000,
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								    AdvancedDisplay = 0x0000040000000000,
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								    Protected = 0x0000080000000000,
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								    BlueprintCallable = 0x0000100000000000,
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								    BlueprintAuthorityOnly = 0x0000200000000000,
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								    TextExportTransient = 0x0000400000000000,
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								    NonPIEDuplicateTransient = 0x0000800000000000,
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								    ExposeOnSpawn = 0x0001000000000000,
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								    PersistentInstance = 0x0002000000000000,
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								    UObjectWrapper = 0x0004000000000000,
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								    HasGetValueTypeHash = 0x0008000000000000,
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								    NativeAccessSpecifierPublic = 0x0010000000000000,
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								    NativeAccessSpecifierProtected = 0x0020000000000000,
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								    NativeAccessSpecifierPrivate = 0x0040000000000000,
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								    SkipSerialization = 0x0080000000000000,
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								    /* Combination flags */
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								    NativeAccessSpecifiers = NativeAccessSpecifierPublic | NativeAccessSpecifierProtected | NativeAccessSpecifierPrivate,
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								    ParmFlags = Parm | OutParm | ReturnParm | ReferenceParm | ConstParm,
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								    PropagateToArrayInner = ExportObject | PersistentInstance | InstancedReference | ContainsInstancedReference | Config | EditConst | Deprecated | EditorOnly | AutoWeak | UObjectWrapper,
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								    PropagateToMapValue = ExportObject | PersistentInstance | InstancedReference | ContainsInstancedReference | Config | EditConst | Deprecated | EditorOnly | AutoWeak | UObjectWrapper | Edit,
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								    PropagateToMapKey = ExportObject | PersistentInstance | InstancedReference | ContainsInstancedReference | Config | EditConst | Deprecated | EditorOnly | AutoWeak | UObjectWrapper | Edit,
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								    PropagateToSetElement = ExportObject | PersistentInstance | InstancedReference | ContainsInstancedReference | Config | EditConst | Deprecated | EditorOnly | AutoWeak | UObjectWrapper | Edit,
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								    /** the flags that should never be set on interface properties */
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								    InterfaceClearMask = ExportObject | InstancedReference | ContainsInstancedReference,
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								    /** all the properties that can be stripped for final release console builds */
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								    DevelopmentAssets = EditorOnly,
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								    /** all the properties that should never be loaded or saved */
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								    ComputedFlags = IsPlainOldData | NoDestructor | ZeroConstructor | HasGetValueTypeHash,
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								    EditDefaultsOnly = Edit | BlueprintVisible | DisableEditOnInstance,
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								    EditInstanceOnly = Edit | BlueprintVisible,
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								    EditAnywhere = Edit | BlueprintVisible | BlueprintReadOnly,
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								    AllFlags = 0xFFFFFFFFFFFFFFFF
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								}
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