26 lines
		
	
	
		
			884 B
		
	
	
	
		
			Lua
		
	
	
	
	
	
		
		
			
		
	
	
			26 lines
		
	
	
		
			884 B
		
	
	
	
		
			Lua
		
	
	
	
	
	
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								local Ability = {}
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								local GetGameplayTag = require("GamePlay.Utils").GetGameplayTag
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								local BlueprintGameplayTagLibrary = import("BlueprintGameplayTagLibrary")
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								local AbilitySystemBlueprintLibrary = import("AbilitySystemBlueprintLibrary")
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								function Ability:K2_ActivateAbilityFromEvent(EventData)
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								    local tag = EventData.tag
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								    local value = EventData.EventMagnitude
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								    local asc = AbilitySystemBlueprintLibrary.GetAbilitySystemComponent(self.target)
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								    if tag == "Recover.Role.Health" then
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								        local spec_handle = asc:MakeOutgoingSpec(
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								            self.AbilityEffectConfigs:Get("Role"), 1, asc:MakeEffectContext()
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								        )
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								        AbilitySystemBlueprintLibrary.AssignTagSetByCallerMagnitude(
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								            spec_handle, GetGameplayTag("Change.Role.Health"), value
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								        )
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								        asc:BP_ApplyGameplayEffectSpecToSelf(spec_handle)
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								    end
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								end
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								return Class(nil, nil, Ability)
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