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BusyRabbit/Source/BusyRabbitEditor.Target.cs

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// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.Collections.Generic;
public class BusyRabbitEditorTarget : TargetRules
{
public BusyRabbitEditorTarget( TargetInfo Target) : base(Target)
{
Type = TargetType.Editor;
DefaultBuildSettings = BuildSettingsVersion.V5;
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IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_6;
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ExtraModuleNames.Add("BusyRabbit");
}
}