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BusyRabbit/Plugins/UnrealSharp/Source/UnrealSharpManagedGlue/PropertyTranslators/NamePropertyTranslator.cs

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using System;
using EpicGames.UHT.Types;
namespace UnrealSharpScriptGenerator.PropertyTranslators;
public class NamePropertyTranslator : BlittableTypePropertyTranslator
{
public NamePropertyTranslator() : base(typeof(UhtNameProperty), "FName", PropertyKind.Unknown)
{
}
public override bool ExportDefaultParameter => false;
public override string GetNullValue(UhtProperty property)
{
return "default(FName)";
}
public override void ExportCppDefaultParameterAsLocalVariable(GeneratorStringBuilder builder, string variableName, string defaultValue,
UhtFunction function, UhtProperty paramProperty)
{
if (defaultValue == "None")
{
builder.AppendLine($"FName {variableName} = FName.None;");
}
else
{
builder.AppendLine($"FName {variableName} = new FName(\"{defaultValue}\");");
}
}
}