31 lines
		
	
	
		
			799 B
		
	
	
	
		
			C
		
	
	
	
	
	
		
		
			
		
	
	
			31 lines
		
	
	
		
			799 B
		
	
	
	
		
			C
		
	
	
	
	
	
|  | // Copyright Epic Games, Inc. All Rights Reserved.
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|  | 
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|  | #pragma once
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|  | 
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|  | #include "CoreMinimal.h"
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|  | #include "K2Node_BaseAsyncTask.h"
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|  | #include "UObject/ObjectMacros.h"
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|  | #include "UObject/UObjectGlobals.h"
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|  | 
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|  | #include "K2Node_CSAsyncAction.generated.h"
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|  | 
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|  | class FBlueprintActionDatabaseRegistrar; | ||
|  | class UObject; | ||
|  | 
 | ||
|  | UCLASS() | ||
|  | class UNREALSHARPBLUEPRINT_API UK2Node_CSAsyncAction : public UK2Node_BaseAsyncTask | ||
|  | { | ||
|  | 	GENERATED_BODY() | ||
|  | 
 | ||
|  | public: | ||
|  | 
 | ||
|  | 	UK2Node_CSAsyncAction(); | ||
|  | 
 | ||
|  | 	static void SetNodeFunc(UEdGraphNode* NewNode, bool, TWeakObjectPtr<UFunction> FunctionPtr); | ||
|  | 
 | ||
|  | 	// UK2Node interface
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|  | 	virtual void GetMenuActions(FBlueprintActionDatabaseRegistrar& ActionRegistrar) const override; | ||
|  | 	virtual void ExpandNode(class FKismetCompilerContext& CompilerContext, UEdGraph* SourceGraph) override; | ||
|  | 	// End of UK2Node interface
 | ||
|  | }; |