16 lines
		
	
	
		
			453 B
		
	
	
	
		
			C++
		
	
	
	
	
	
		
		
			
		
	
	
			16 lines
		
	
	
		
			453 B
		
	
	
	
		
			C++
		
	
	
	
	
	
|  | #include "CSAsyncLoadSoftObjectPtr.h" | |||
|  | #include "Engine/AssetManager.h"
 | |||
|  | #include "Engine/StreamableManager.h"
 | |||
|  | 
 | |||
|  | void UCSAsyncLoadSoftPtr::LoadSoftObjectPaths(const TArray<FSoftObjectPath>& SoftObjectPtr) | |||
|  | { | |||
|  | 	UAssetManager::Get().GetStreamableManager().RequestAsyncLoad(SoftObjectPtr, | |||
|  | 	FStreamableDelegate::CreateUObject(this, &UCSAsyncLoadSoftPtr::OnAsyncLoadComplete)); | |||
|  | } | |||
|  | 
 | |||
|  | void UCSAsyncLoadSoftPtr::OnAsyncLoadComplete() | |||
|  | { | |||
|  | 	InvokeManagedCallback(); | |||
|  | } | |||
|  | 
 |