14 lines
		
	
	
		
			523 B
		
	
	
	
		
			C++
		
	
	
	
	
	
		
		
			
		
	
	
			14 lines
		
	
	
		
			523 B
		
	
	
	
		
			C++
		
	
	
	
	
	
|  | #include "CSAsyncLoadPrimaryDataAssets.h" | |||
|  | #include "Engine/AssetManager.h"
 | |||
|  | 
 | |||
|  | void UCSAsyncLoadPrimaryDataAssets::LoadPrimaryDataAssets(const TArray<FPrimaryAssetId>& AssetIds, const TArray<FName>& AssetBundles) | |||
|  | { | |||
|  | 	UAssetManager& AssetManager = UAssetManager::Get(); | |||
|  | 	AssetManager.LoadPrimaryAssets(AssetIds, AssetBundles, FStreamableDelegate::CreateUObject(this, &UCSAsyncLoadPrimaryDataAssets::OnPrimaryDataAssetsLoaded)); | |||
|  | } | |||
|  | 
 | |||
|  | void UCSAsyncLoadPrimaryDataAssets::OnPrimaryDataAssetsLoaded() | |||
|  | { | |||
|  | 	InvokeManagedCallback(); | |||
|  | } |