22 lines
877 B
C#
22 lines
877 B
C#
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using EpicGames.UHT.Types;
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using UnrealSharpScriptGenerator.Utilities;
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namespace UnrealSharpScriptGenerator.PropertyTranslators;
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public class WorldContextObjectPropertyTranslator : ObjectPropertyTranslator
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{
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public override bool ShouldBeDeclaredAsParameter => false;
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public override bool CanExport(UhtProperty property)
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{
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return base.CanExport(property) && property.IsWorldContextParameter();
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}
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public override void ExportToNative(GeneratorStringBuilder builder, UhtProperty property, string propertyName, string destinationBuffer,
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string offset, string source)
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{
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builder.AppendLine($"BlittableMarshaller<IntPtr>.ToNative(IntPtr.Add({destinationBuffer}, {offset}), 0, UnrealSharp.Core.FCSManagerExporter.CallGetCurrentWorldContext());");
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}
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public override bool CanSupportGenericType(UhtProperty property) => false;
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}
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