33 lines
1.1 KiB
C#
33 lines
1.1 KiB
C#
|
|
using EpicGames.UHT.Types;
|
|||
|
|
using UnrealSharpScriptGenerator.Utilities;
|
|||
|
|
|
|||
|
|
namespace UnrealSharpScriptGenerator.PropertyTranslators;
|
|||
|
|
|
|||
|
|
public class StructPropertyTranslator : SimpleTypePropertyTranslator
|
|||
|
|
{
|
|||
|
|
public StructPropertyTranslator() : base(typeof(UhtStructProperty))
|
|||
|
|
{
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
public override bool ExportDefaultParameter => false;
|
|||
|
|
public override bool IsBlittable => false;
|
|||
|
|
|
|||
|
|
public override string GetManagedType(UhtProperty property)
|
|||
|
|
{
|
|||
|
|
UhtStructProperty structProperty = (UhtStructProperty)property;
|
|||
|
|
return structProperty.ScriptStruct.GetFullManagedName();
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
public override string GetMarshaller(UhtProperty property)
|
|||
|
|
{
|
|||
|
|
return $"StructMarshaller<{GetManagedType(property)}>";
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
public override void ExportCppDefaultParameterAsLocalVariable(GeneratorStringBuilder builder, string variableName, string defaultValue,
|
|||
|
|
UhtFunction function, UhtProperty paramProperty)
|
|||
|
|
{
|
|||
|
|
ExportDefaultStructParameter(builder, variableName, defaultValue, paramProperty, this);
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
public override bool CanSupportGenericType(UhtProperty property) => false;
|
|||
|
|
}
|