14 lines
441 B
C++
14 lines
441 B
C++
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#include "UnrealSharpEditorModuleExporter.h"
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#include "UnrealSharpProcHelper/CSProcHelper.h"
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void UFUnrealSharpEditorModuleExporter::InitializeUnrealSharpEditorCallbacks(FCSManagedUnrealSharpEditorCallbacks Callbacks)
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{
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FUnrealSharpEditorModule::Get().InitializeUnrealSharpEditorCallbacks(Callbacks);
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}
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void UFUnrealSharpEditorModuleExporter::GetProjectPaths(TArray<FString>* Paths)
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{
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FCSProcHelper::GetAllProjectPaths(*Paths, true);
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}
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