50 lines
		
	
	
		
			2.5 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
		
		
			
		
	
	
			50 lines
		
	
	
		
			2.5 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
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								/******************************************************************************
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								 * Spine Runtimes License Agreement
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								 * Last updated April 5, 2025. Replaces all prior versions.
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								 *
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								 * Copyright (c) 2013-2025, Esoteric Software LLC
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								 *
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								 * Integration of the Spine Runtimes into software or otherwise creating
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								 * derivative works of the Spine Runtimes is permitted under the terms and
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								 * conditions of Section 2 of the Spine Editor License Agreement:
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								 * http://esotericsoftware.com/spine-editor-license
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								 *
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								 * Otherwise, it is permitted to integrate the Spine Runtimes into software
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								 * or otherwise create derivative works of the Spine Runtimes (collectively,
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								 * "Products"), provided that each user of the Products must obtain their own
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								 * Spine Editor license and redistribution of the Products in any form must
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								 * include this license and copyright notice.
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								 *
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								 * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
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								 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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								 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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								 * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
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								 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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								 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
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								 * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
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								 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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								 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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								 * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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								 *****************************************************************************/
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								#pragma once
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								// clang-format off
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								#include "SpineAtlasAsset.h"
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								#include "UnrealEd.h"
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								#include "SpineSkeletonImportFactory.generated.h"
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								// clang-format on
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								UCLASS()
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								class USpineSkeletonAssetFactory : public UFactory, public FReimportHandler {
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									GENERATED_UCLASS_BODY()
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									virtual FText GetToolTip() const override;
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									virtual bool FactoryCanImport(const FString &Filename) override;
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									virtual UObject *FactoryCreateFile(UClass *InClass, UObject *InParent, FName InName, EObjectFlags Flags, const FString &Filename, const TCHAR *Parms, FFeedbackContext *Warn, bool &bOutOperationCanceled) override;
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									virtual bool CanReimport(UObject *Obj, TArray<FString> &OutFilenames) override;
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									virtual void SetReimportPaths(UObject *Obj, const TArray<FString> &NewReimportPaths) override;
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									virtual EReimportResult::Type Reimport(UObject *Obj) override;
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								};
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