72 lines
		
	
	
		
			3.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
		
		
			
		
	
	
			72 lines
		
	
	
		
			3.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
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								/******************************************************************************
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								 * Spine Runtimes License Agreement
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								 * Last updated April 5, 2025. Replaces all prior versions.
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								 *
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								 * Copyright (c) 2013-2025, Esoteric Software LLC
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								 *
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								 * Integration of the Spine Runtimes into software or otherwise creating
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								 * derivative works of the Spine Runtimes is permitted under the terms and
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								 * conditions of Section 2 of the Spine Editor License Agreement:
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								 * http://esotericsoftware.com/spine-editor-license
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								 *
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								 * Otherwise, it is permitted to integrate the Spine Runtimes into software
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								 * or otherwise create derivative works of the Spine Runtimes (collectively,
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								 * "Products"), provided that each user of the Products must obtain their own
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								 * Spine Editor license and redistribution of the Products in any form must
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								 * include this license and copyright notice.
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								 *
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								 * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
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								 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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								 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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								 * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
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								 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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								 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
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								 * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
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								 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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								 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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								 * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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								 *****************************************************************************/
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								#include "SpineEditorPlugin.h"
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								#include "AssetTypeActions_Base.h"
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								#include "SpineAtlasAsset.h"
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								#include "SpineSkeletonDataAsset.h"
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								class FSpineAtlasAssetTypeActions : public FAssetTypeActions_Base {
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								public:
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									UClass *GetSupportedClass() const override { return USpineAtlasAsset::StaticClass(); };
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									FText GetName() const override { return INVTEXT("Spine atlas asset"); };
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									FColor GetTypeColor() const override { return FColor::Red; };
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									uint32 GetCategories() override { return EAssetTypeCategories::Misc; };
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								};
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								class FSpineSkeletonDataAssetTypeActions : public FAssetTypeActions_Base {
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								public:
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									UClass *GetSupportedClass() const override { return USpineSkeletonDataAsset::StaticClass(); };
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									FText GetName() const override { return INVTEXT("Spine data asset"); };
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									FColor GetTypeColor() const override { return FColor::Red; };
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									uint32 GetCategories() override { return EAssetTypeCategories::Misc; };
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								};
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								class FSpineEditorPlugin : public ISpineEditorPlugin {
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									virtual void StartupModule() override;
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									virtual void ShutdownModule() override;
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									TSharedPtr<FSpineAtlasAssetTypeActions> SpineAtlasAssetTypeActions;
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									TSharedPtr<FSpineSkeletonDataAssetTypeActions> SpineSkeletonDataAssetTypeActions;
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								};
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								IMPLEMENT_MODULE(FSpineEditorPlugin, SpineEditorPlugin)
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								void FSpineEditorPlugin::StartupModule() {
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									SpineAtlasAssetTypeActions = MakeShared<FSpineAtlasAssetTypeActions>();
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									FAssetToolsModule::GetModule().Get().RegisterAssetTypeActions(SpineAtlasAssetTypeActions.ToSharedRef());
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									SpineSkeletonDataAssetTypeActions = MakeShared<FSpineSkeletonDataAssetTypeActions>();
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									FAssetToolsModule::GetModule().Get().RegisterAssetTypeActions(SpineSkeletonDataAssetTypeActions.ToSharedRef());
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								}
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								void FSpineEditorPlugin::ShutdownModule() {
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									if (!FModuleManager::Get().IsModuleLoaded("AssetTools")) return;
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									FAssetToolsModule::GetModule().Get().UnregisterAssetTypeActions(SpineAtlasAssetTypeActions.ToSharedRef());
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									FAssetToolsModule::GetModule().Get().UnregisterAssetTypeActions(SpineSkeletonDataAssetTypeActions.ToSharedRef());
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								}
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