115 lines
		
	
	
		
			3.6 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
		
		
			
		
	
	
			115 lines
		
	
	
		
			3.6 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
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								/*
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								** $Id: lvm.h,v 2.41 2016/12/22 13:08:50 roberto Exp $
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								** Lua virtual machine
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								** See Copyright Notice in lua.h
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								*/
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								#ifndef lvm_h
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								#define lvm_h
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								#include "ldo.h"
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								#include "lobject.h"
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								#include "ltm.h"
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								#if !defined(LUA_NOCVTN2S)
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								#define cvt2str(o)	ttisnumber(o)
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								#else
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								#define cvt2str(o)	0	/* no conversion from numbers to strings */
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								#endif
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								#if !defined(LUA_NOCVTS2N)
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								#define cvt2num(o)	ttisstring(o)
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								#else
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								#define cvt2num(o)	0	/* no conversion from strings to numbers */
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								#endif
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								/*
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								** You can define LUA_FLOORN2I if you want to convert floats to integers
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								** by flooring them (instead of raising an error if they are not
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								** integral values)
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								*/
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								#if !defined(LUA_FLOORN2I)
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								#define LUA_FLOORN2I		0
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								#endif
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								#define tonumber(o,n) \
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									(ttisfloat(o) ? (*(n) = fltvalue(o), 1) : luaV_tonumber_(o,n))
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								#define tointeger(o,i) \
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								    (ttisinteger(o) ? (*(i) = ivalue(o), 1) : luaV_tointeger(o,i,LUA_FLOORN2I))
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								#define intop(op,v1,v2) l_castU2S(l_castS2U(v1) op l_castS2U(v2))
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								#define luaV_rawequalobj(t1,t2)		luaV_equalobj(NULL,t1,t2)
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								/*
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								** fast track for 'gettable': if 't' is a table and 't[k]' is not nil,
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								** return 1 with 'slot' pointing to 't[k]' (final result).  Otherwise,
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								** return 0 (meaning it will have to check metamethod) with 'slot'
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								** pointing to a nil 't[k]' (if 't' is a table) or NULL (otherwise).
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								** 'f' is the raw get function to use.
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								*/
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								#define luaV_fastget(L,t,k,slot,f) \
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								  (!ttistable(t)  \
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								   ? (slot = NULL, 0)  /* not a table; 'slot' is NULL and result is 0 */  \
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								   : (slot = f(hvalue(t), k),  /* else, do raw access */  \
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								      !ttisnil(slot)))  /* result not nil? */
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								/*
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								** standard implementation for 'gettable'
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								*/
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								#define luaV_gettable(L,t,k,v) { const TValue *slot; \
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								  if (luaV_fastget(L,t,k,slot,luaH_get)) { setobj2s(L, v, slot); } \
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								  else luaV_finishget(L,t,k,v,slot); }
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								/*
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								** Fast track for set table. If 't' is a table and 't[k]' is not nil,
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								** call GC barrier, do a raw 't[k]=v', and return true; otherwise,
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								** return false with 'slot' equal to NULL (if 't' is not a table) or
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								** 'nil'. (This is needed by 'luaV_finishget'.) Note that, if the macro
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								** returns true, there is no need to 'invalidateTMcache', because the
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								** call is not creating a new entry.
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								*/
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								#define luaV_fastset(L,t,k,slot,f,v) \
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								  (!ttistable(t) \
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								   ? (slot = NULL, 0) \
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								   : (slot = f(hvalue(t), k), \
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								     ttisnil(slot) ? 0 \
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								     : (luaC_barrierback(L, hvalue(t), v), \
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								        setobj2t(L, cast(TValue *,slot), v), \
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								        1)))
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								#define luaV_settable(L,t,k,v) { const TValue *slot; \
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								  if (!luaV_fastset(L,t,k,slot,luaH_get,v)) \
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								    luaV_finishset(L,t,k,v,slot); }
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								namespace NS_SLUA {
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								LUAI_FUNC int luaV_equalobj (lua_State *L, const TValue *t1, const TValue *t2);
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								LUAI_FUNC int luaV_lessthan (lua_State *L, const TValue *l, const TValue *r);
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								LUAI_FUNC int luaV_lessequal (lua_State *L, const TValue *l, const TValue *r);
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								LUAI_FUNC int luaV_tonumber_ (const TValue *obj, lua_Number *n);
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								LUAI_FUNC int luaV_tointeger (const TValue *obj, lua_Integer *p, int mode);
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								LUAI_FUNC void luaV_finishget (lua_State *L, const TValue *t, TValue *key,
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								                               StkId val, const TValue *slot);
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								LUAI_FUNC void luaV_finishset (lua_State *L, const TValue *t, TValue *key,
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								                               StkId val, const TValue *slot);
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								LUAI_FUNC void luaV_finishOp (lua_State *L);
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								LUAI_FUNC void luaV_execute (lua_State *L);
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								LUAI_FUNC void luaV_concat (lua_State *L, int total);
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								LUAI_FUNC lua_Integer luaV_div (lua_State *L, lua_Integer x, lua_Integer y);
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								LUAI_FUNC lua_Integer luaV_mod (lua_State *L, lua_Integer x, lua_Integer y);
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								LUAI_FUNC lua_Integer luaV_shiftl (lua_Integer x, lua_Integer y);
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								LUAI_FUNC void luaV_objlen (lua_State *L, StkId ra, const TValue *rb);
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								} // end NS_SLUA
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								#endif
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