27 lines
		
	
	
		
			925 B
		
	
	
	
		
			Lua
		
	
	
	
	
	
		
		
			
		
	
	
			27 lines
		
	
	
		
			925 B
		
	
	
	
		
			Lua
		
	
	
	
	
	
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								local Ability = {}
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								local GetGameplayTag = require("GamePlay.Utils").GetGameplayTag
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								local AbilitySystemBlueprintLibrary = import("AbilitySystemBlueprintLibrary")
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								function Ability:K2_ActivateAbilityFromEvent(_)
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								    local RoleUtils = require("GamePlay.Utils.RoleUtils")
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								    local owner = self:GetOwningActorFromActorInfo()
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								    local asc = AbilitySystemBlueprintLibrary.GetAbilitySystemComponent(owner)
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								    local increase_handle = asc:MakeOutgoingSpec(
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								        self.DefaultEffectConfig, 1, asc:MakeEffectContext()
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								    )
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								    AbilitySystemBlueprintLibrary.AssignTagSetByCallerMagnitude(
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								        increase_handle, GetGameplayTag("Change.Role.MoveSpeed"), self.SpeedIncrease
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								    )
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								    asc:BP_ApplyGameplayEffectSpecToSelf(increase_handle)
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								    RoleUtils.ChangeHunger(owner, -100)
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								end
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								-- function Ability:K2_OnEndAbility(bWasCancelled)
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								--     print(bWasCancelled, "Ability:K2_OnEndAbility")
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								-- end
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								return Class(nil, nil, Ability)
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