50 lines
		
	
	
		
			1014 B
		
	
	
	
		
			Lua
		
	
	
	
	
	
		
		
			
		
	
	
			50 lines
		
	
	
		
			1014 B
		
	
	
	
		
			Lua
		
	
	
	
	
	
|  | local Vector2D = {} | ||
|  | function Vector2D.New(x, y) | ||
|  |     return {X = x or 0, Y = y or 0} | ||
|  | end | ||
|  | 
 | ||
|  | function Vector2D.Add(a, b) | ||
|  |     return Vector2D.New(a.X + b.X, a.Y + b.Y) | ||
|  | end | ||
|  | 
 | ||
|  | function Vector2D.Sub(a, b) | ||
|  |     return Vector2D.New(a.X - b.X, a.Y - b.Y) | ||
|  | end | ||
|  | 
 | ||
|  | function Vector2D.Mul(v, s) | ||
|  |     return Vector2D.New(v.X * s, v.Y * s) | ||
|  | end | ||
|  | 
 | ||
|  | function Vector2D.Div(v, s) | ||
|  |     return Vector2D.New(v.X / s, v.Y / s) | ||
|  | end | ||
|  | 
 | ||
|  | function Vector2D.Magnitude(v) | ||
|  |     return math.sqrt(v.X * v.X + v.Y * v.Y) | ||
|  | end | ||
|  | 
 | ||
|  | function Vector2D.Normalize(v) | ||
|  |     local mag = Vector2D.Magnitude(v) | ||
|  |     return mag > 0 and Vector2D.Div(v, mag) or Vector2D.New() | ||
|  | end | ||
|  | 
 | ||
|  | function Vector2D.Dot(a, b) | ||
|  |     return a.X * b.X + a.Y * b.Y | ||
|  | end | ||
|  | 
 | ||
|  | -- 2D 叉积(返回标量) | ||
|  | function Vector2D.Cross(a, b) | ||
|  |     return a.X * b.Y - a.Y * b.X | ||
|  | end | ||
|  | 
 | ||
|  | function Vector2D.ToUnrealEngine3D(vector, z) | ||
|  |     local FVector = import("Vector") | ||
|  |     local new_vector = FVector() | ||
|  |     new_vector.Z = z | ||
|  |     new_vector.X = vector.X | ||
|  |     new_vector.Y = vector.Y | ||
|  |     return new_vector | ||
|  | end | ||
|  | 
 | ||
|  | 
 | ||
|  | return Vector2D |