40 lines
		
	
	
		
			1.0 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
		
		
			
		
	
	
			40 lines
		
	
	
		
			1.0 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
|  | #ifndef TCP_H
 | ||
|  | #define TCP_H
 | ||
|  | /*=========================================================================*\
 | ||
|  | * TCP object | ||
|  | * LuaSocket toolkit | ||
|  | * | ||
|  | * The tcp.h module is basicly a glue that puts together modules buffer.h, | ||
|  | * timeout.h socket.h and inet.h to provide the LuaSocket TCP (AF_INET, | ||
|  | * SOCK_STREAM) support. | ||
|  | * | ||
|  | * Three classes are defined: master, client and server. The master class is | ||
|  | * a newly created tcp object, that has not been bound or connected. Server | ||
|  | * objects are tcp objects bound to some local address. Client objects are | ||
|  | * tcp objects either connected to some address or returned by the accept | ||
|  | * method of a server object. | ||
|  | \*=========================================================================*/ | ||
|  | #include "lua.h"
 | ||
|  | 
 | ||
|  | #include "buffer.h"
 | ||
|  | #include "timeout.h"
 | ||
|  | #include "socket.h"
 | ||
|  | 
 | ||
|  | namespace NS_SLUA {     | ||
|  | 
 | ||
|  | typedef struct t_tcp_ { | ||
|  |     t_socket sock; | ||
|  |     t_io io; | ||
|  |     t_buffer buf; | ||
|  |     t_timeout tm; | ||
|  |     int family; | ||
|  | } t_tcp; | ||
|  | 
 | ||
|  | typedef t_tcp *p_tcp; | ||
|  | 
 | ||
|  | int tcp_open(lua_State *L); | ||
|  | 
 | ||
|  | } // end NS_SLUA
 | ||
|  | 
 | ||
|  | #endif /* TCP_H */
 |