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										 |  |  | local LevelFoxRole = {} | 
					
						
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										 |  |  | local Vector2D = require("Utils.Vector2D") | 
					
						
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							|  |  |  | function LevelFoxRole:ctor() | 
					
						
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							|  |  |  | end | 
					
						
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							|  |  |  | function LevelFoxRole:ReceiveBeginPlay() | 
					
						
							|  |  |  | 	self["SpineAnimationComponent"]:SetAnimation(0, "Idle/Front", true) | 
					
						
							|  |  |  |     self.last_animation = "Idle/Front" | 
					
						
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							|  |  |  |     self["SpineBoneFollower"].Target = self | 
					
						
							|  |  |  |     self["SpineBoneFollower"].BoneName = "tail" | 
					
						
							|  |  |  |     self["SpineBoneFollower"].UseComponentTransform = true | 
					
						
							|  |  |  |     self["SpineBoneFollower"].UseScale = true | 
					
						
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							|  |  |  |     self["TailCollision"]:SetCollisionEnabled(0) | 
					
						
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										 |  |  | end | 
					
						
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							|  |  |  | function LevelFoxRole:OnMoveDirectionChanged(InDirection) | 
					
						
							|  |  |  |     -- 运动组件更新方向响应函数 | 
					
						
							|  |  |  |     local cur_animation | 
					
						
							|  |  |  |     if Vector2D.Equals(InDirection, Vector2D.Zero) then -- Idle的情况 | 
					
						
							|  |  |  |         local forward_direction = self["MovementComponent"]:GetForwardDirection() | 
					
						
							|  |  |  |         if(forward_direction.Y >= 0) then | 
					
						
							|  |  |  |             cur_animation = "Idle/Front" | 
					
						
							|  |  |  |         else | 
					
						
							|  |  |  |             cur_animation = "Idle/Back" | 
					
						
							|  |  |  |         end | 
					
						
							|  |  |  |     else | 
					
						
							|  |  |  |         if(InDirection.Y >= 0) then | 
					
						
							|  |  |  |             cur_animation = "Move/Front" | 
					
						
							|  |  |  |         else | 
					
						
							|  |  |  |             cur_animation = "Move/Back" | 
					
						
							|  |  |  |         end | 
					
						
							|  |  |  |     end | 
					
						
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										 |  |  |     if cur_animation ~= self.last_animation then | 
					
						
							|  |  |  |         self["SpineAnimationComponent"]:SetAnimation(0, cur_animation, true) | 
					
						
							|  |  |  |         self.last_animation = cur_animation | 
					
						
							|  |  |  |     end | 
					
						
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							|  |  |  |     self["SpineAnimationComponent"]:SetTimeScale(1.0) | 
					
						
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										 |  |  | end | 
					
						
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							|  |  |  | function LevelFoxRole:OnMove(location) | 
					
						
							|  |  |  |     -- 控制器移动相应函数 | 
					
						
							|  |  |  |     self["MovementComponent"]:MoveTo(location) | 
					
						
							|  |  |  | end | 
					
						
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							|  |  |  | return Class(nil, nil, LevelFoxRole) |