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BusyRabbit/Script/ManagedBusyRabbit/Level/GameSettings/BusyLevelGameMode.cs

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using UnrealSharp.Attributes;
using UnrealSharp.Engine;
namespace Level.GameSettings;
[UClass]
public class ABusyLevelGameMode : AGameMode
{
[UProperty(PropertyFlags.EditDefaultsOnly)]
public UnrealSharp.TSubclassOf<AActor> GameMapActorClass { get; set; }
protected override void BeginPlay()
{
base.BeginPlay();
if (GameMapActorClass.Valid)
{
SpawnActor(GameMapActorClass);
}
}
}
// -- function LevelGameMode:K2_PostLogin(new_player_controller)
// -- local new_player_state = new_player_controller.PlayerState
// -- local role = new_player_state:CreateRoleRoster(new_player_controller)
// -- local new_pos = FVector()
// -- new_pos.X = 500
// -- new_pos.Y = 500
// -- new_pos.Z = 50
// -- role:K2_SetActorLocation(new_pos, true, nil, false)
// -- new_player_controller:Possess(role)
// -- end