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BusyRabbit/Plugins/UnrealSharp/Source/UnrealSharpRuntimeGlue/UnrealSharpRuntimeGlue.Build.cs

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using UnrealBuildTool;
public class UnrealSharpRuntimeGlue : ModuleRules
{
public UnrealSharpRuntimeGlue(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"CoreUObject",
"Engine",
"Slate",
"UnrealSharpProcHelper",
"SlateCore",
"DeveloperSettings",
"UnrealEd",
"GameplayTags"
}
);
PublicDefinitions.Add("SkipGlueGeneration");
}
}