22 lines
		
	
	
		
			877 B
		
	
	
	
		
			C#
		
	
	
	
	
	
		
		
			
		
	
	
			22 lines
		
	
	
		
			877 B
		
	
	
	
		
			C#
		
	
	
	
	
	
|  | using EpicGames.UHT.Types; | ||
|  | using UnrealSharpScriptGenerator.Utilities; | ||
|  | 
 | ||
|  | namespace UnrealSharpScriptGenerator.PropertyTranslators; | ||
|  | 
 | ||
|  | public class WorldContextObjectPropertyTranslator : ObjectPropertyTranslator | ||
|  | { | ||
|  |     public override bool ShouldBeDeclaredAsParameter => false; | ||
|  | 
 | ||
|  |     public override bool CanExport(UhtProperty property) | ||
|  |     { | ||
|  |         return base.CanExport(property) && property.IsWorldContextParameter(); | ||
|  |     } | ||
|  | 
 | ||
|  |     public override void ExportToNative(GeneratorStringBuilder builder, UhtProperty property, string propertyName, string destinationBuffer, | ||
|  |         string offset, string source) | ||
|  |     { | ||
|  |         builder.AppendLine($"BlittableMarshaller<IntPtr>.ToNative(IntPtr.Add({destinationBuffer}, {offset}), 0, UnrealSharp.Core.FCSManagerExporter.CallGetCurrentWorldContext());"); | ||
|  |     } | ||
|  | 
 | ||
|  |     public override bool CanSupportGenericType(UhtProperty property) => false; | ||
|  | } |