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BusyRabbit/Plugins/UnrealSharp/Source/UnrealSharpManagedGlue/PropertyKind.cs

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace UnrealSharpScriptGenerator;
public enum PropertyKind
{
Unknown,
Bool,
SByte,
Byte,
Short,
UShort,
Int,
UInt,
Long,
ULong,
Float,
Double,
String,
Enum
}