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BusyRabbit/Plugins/UnrealSharp/Source/UnrealSharpEditor/UnrealSharpEditorModuleExporter.cpp

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#include "UnrealSharpEditorModuleExporter.h"
#include "UnrealSharpProcHelper/CSProcHelper.h"
void UFUnrealSharpEditorModuleExporter::InitializeUnrealSharpEditorCallbacks(FCSManagedUnrealSharpEditorCallbacks Callbacks)
{
FUnrealSharpEditorModule::Get().InitializeUnrealSharpEditorCallbacks(Callbacks);
}
void UFUnrealSharpEditorModuleExporter::GetProjectPaths(TArray<FString>* Paths)
{
FCSProcHelper::GetAllProjectPaths(*Paths, true);
}