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BusyRabbit/Plugins/UnrealSharp/Source/UnrealSharpBinds/Private/CSExportedFunction.cpp

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#include "CSExportedFunction.h"
#include "CSBindsManager.h"
FCSExportedFunction::FCSExportedFunction(const FName& OuterName, const FName& Name, void* InFunctionPointer, int32 InSize):
Name(Name),
FunctionPointer(InFunctionPointer),
Size(InSize)
{
FCSBindsManager::RegisterExportedFunction(OuterName, *this);
}