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BusyRabbit/Plugins/UnrealSharp/Managed/UnrealSharpPrograms/UnrealSharpWeaver/LifetimeCondition.cs

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namespace UnrealSharpWeaver;
public enum LifetimeCondition
{
None = 0,
InitialOnly = 1,
OwnerOnly = 2,
SkipOwner = 3,
SimulatedOnly = 4,
AutonomousOnly = 5,
SimulatedOrPhysics = 6,
InitialOrOwner = 7,
Custom = 8,
ReplayOrOwner = 9,
ReplayOnly = 10,
SimulatedOnlyNoReplay = 11,
SimulatedOrPhysicsNoReplay = 12,
SkipReplay = 13,
Dynamic = 14,
Never = 15,
};