19 lines
		
	
	
		
			458 B
		
	
	
	
		
			C#
		
	
	
	
	
	
		
		
			
		
	
	
			19 lines
		
	
	
		
			458 B
		
	
	
	
		
			C#
		
	
	
	
	
	
|  | namespace UnrealSharpBuildTool.Actions; | |||
|  | 
 | |||
|  | public class CleanSolution : BuildToolAction | |||
|  | { | |||
|  |     public override bool RunAction() | |||
|  |     { | |||
|  |         using BuildToolProcess cleanProcess = new BuildToolProcess(); | |||
|  | 
 | |||
|  |         string unrealSharpBinaries = Program.GetOutputPath(); | |||
|  | 
 | |||
|  |         if (Directory.Exists(unrealSharpBinaries)) | |||
|  |         { | |||
|  |             Directory.Delete(unrealSharpBinaries, true); | |||
|  |         } | |||
|  | 
 | |||
|  |         return cleanProcess.StartBuildToolProcess(); | |||
|  |     } | |||
|  | } |