2025-07-09 01:08:35 +08:00
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// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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using System.Collections.Generic;
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public class BusyRabbitTarget : TargetRules
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{
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public BusyRabbitTarget(TargetInfo Target) : base(Target)
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{
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Type = TargetType.Game;
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DefaultBuildSettings = BuildSettingsVersion.V5;
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2025-10-25 04:15:58 +08:00
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IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_6;
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2025-07-09 01:08:35 +08:00
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ExtraModuleNames.Add("BusyRabbit");
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}
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}
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