19 lines
464 B
C
19 lines
464 B
C
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#pragma once
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#include "CoreMinimal.h"
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#include "Engine/DeveloperSettings.h"
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#include "CSRuntimeGlueSettings.generated.h"
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class UCSGlueGenerator;
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UCLASS(NotBlueprintable, Config = "Editor", DefaultConfig, DisplayName = "UnrealSharp Runtime Glue Settings")
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class UCSRuntimeGlueSettings : public UDeveloperSettings
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{
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GENERATED_BODY()
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public:
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UCSRuntimeGlueSettings();
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UPROPERTY(Config, EditAnywhere)
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TArray<TSoftClassPtr<UCSGlueGenerator>> Generators;
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};
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