73 lines
1.9 KiB
C++
73 lines
1.9 KiB
C++
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#include "UnrealSharpRuntimeGlue.h"
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#include "CSGlueGenerator.h"
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#include "CSRuntimeGlueSettings.h"
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#include "Logging/StructuredLog.h"
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#define LOCTEXT_NAMESPACE "FUnrealSharpRuntimeGlueModule"
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DEFINE_LOG_CATEGORY(LogUnrealSharpRuntimeGlue);
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void FUnrealSharpRuntimeGlueModule::StartupModule()
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{
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FModuleManager::Get().OnModulesChanged().AddRaw(this, &FUnrealSharpRuntimeGlueModule::OnModulesChanged);
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InitializeRuntimeGlueGenerators();
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}
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void FUnrealSharpRuntimeGlueModule::ShutdownModule()
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{
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}
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void FUnrealSharpRuntimeGlueModule::ForceRefreshRuntimeGlue()
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{
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for (const TPair<TObjectKey<UClass>, UCSGlueGenerator*>& Pair : RuntimeGlueGenerators)
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{
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if (!IsValid(Pair.Value))
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{
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UObject* Object = Pair.Value;
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UE_LOGFMT(LogUnrealSharpRuntimeGlue, Warning, "Runtime glue generator {0} is not valid. Skipping refresh", *Object->GetName());
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continue;
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}
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Pair.Value->ForceRefresh();
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}
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}
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void FUnrealSharpRuntimeGlueModule::InitializeRuntimeGlueGenerators()
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{
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const UCSRuntimeGlueSettings* Settings = GetDefault<UCSRuntimeGlueSettings>();
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for (const TSoftClassPtr<UCSGlueGenerator>& Generator : Settings->Generators)
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{
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if (Generator.IsNull())
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{
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UE_LOGFMT(LogUnrealSharpRuntimeGlue, Log, "{0} is null. Can't create generator", *Generator.ToString());
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continue;
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}
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UClass* GeneratorClass = Generator.Get();
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if (!GeneratorClass || RuntimeGlueGenerators.Contains(GeneratorClass))
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{
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continue;
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}
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UCSGlueGenerator* GeneratorInstance = NewObject<UCSGlueGenerator>(GetTransientPackage(), GeneratorClass, NAME_None, RF_Standalone);
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RuntimeGlueGenerators.Add(GeneratorClass, GeneratorInstance);
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GeneratorInstance->Initialize();
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}
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}
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void FUnrealSharpRuntimeGlueModule::OnModulesChanged(FName ModuleName, EModuleChangeReason Reason)
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{
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if (Reason != EModuleChangeReason::ModuleLoaded)
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{
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return;
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}
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InitializeRuntimeGlueGenerators();
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}
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#undef LOCTEXT_NAMESPACE
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IMPLEMENT_MODULE(FUnrealSharpRuntimeGlueModule, UnrealSharpRuntimeGlue)
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