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BusyRabbit/Plugins/UnrealSharp/Source/UnrealSharpEditor/CSUnrealSharpEditorCommands.h

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#pragma once
class FCSUnrealSharpEditorCommands : public TCommands<FCSUnrealSharpEditorCommands>
{
public:
FCSUnrealSharpEditorCommands();
// TCommands<> interface
virtual void RegisterCommands() override;
// End
TSharedPtr<FUICommandInfo> CreateNewProject;
TSharedPtr<FUICommandInfo> CompileManagedCode;
TSharedPtr<FUICommandInfo> ReloadManagedCode;
TSharedPtr<FUICommandInfo> RegenerateSolution;
TSharedPtr<FUICommandInfo> OpenSolution;
TSharedPtr<FUICommandInfo> MergeManagedSlnAndNativeSln;
TSharedPtr<FUICommandInfo> PackageProject;
TSharedPtr<FUICommandInfo> OpenSettings;
TSharedPtr<FUICommandInfo> OpenDocumentation;
TSharedPtr<FUICommandInfo> ReportBug;
TSharedPtr<FUICommandInfo> RefreshRuntimeGlue;
TSharedPtr<FUICommandInfo> RepairComponents;
};