Files
BusyRabbit/Plugins/UnrealSharp/Source/UnrealSharpCompiler/UnrealSharpCompiler.Build.cs

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using UnrealBuildTool;
public class UnrealSharpCompiler : ModuleRules
{
public UnrealSharpCompiler(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"CoreUObject",
"Engine",
"Slate",
"SlateCore",
"UnrealSharpCore",
"KismetCompiler",
"Kismet",
"BlueprintGraph",
"UnrealEd",
"DeveloperSettings",
"UnrealSharpEditor",
"AIModule",
"StateTreeModule",
"UnrealSharpUtilities"
}
);
}
}