Files
BusyRabbit/Plugins/UnrealSharp/Source/UnrealSharpCompiler/CSBlueprintCompiler.cpp

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#include "CSBlueprintCompiler.h"
#include "CSCompilerContext.h"
#include "TypeGenerator/CSBlueprint.h"
bool FCSBlueprintCompiler::CanCompile(const UBlueprint* Blueprint)
{
return Blueprint->IsA<UCSBlueprint>();
}
void FCSBlueprintCompiler::Compile(UBlueprint* Blueprint, const FKismetCompilerOptions& CompileOptions, FCompilerResultsLog& Results)
{
if (UCSBlueprint* CSBlueprint = CastChecked<UCSBlueprint>(Blueprint))
{
FCSCompilerContext Compiler(CSBlueprint, Results, CompileOptions);
Compiler.Compile();
}
}