14 lines
523 B
C++
14 lines
523 B
C++
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#include "CSAsyncLoadPrimaryDataAssets.h"
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#include "Engine/AssetManager.h"
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void UCSAsyncLoadPrimaryDataAssets::LoadPrimaryDataAssets(const TArray<FPrimaryAssetId>& AssetIds, const TArray<FName>& AssetBundles)
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{
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UAssetManager& AssetManager = UAssetManager::Get();
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AssetManager.LoadPrimaryAssets(AssetIds, AssetBundles, FStreamableDelegate::CreateUObject(this, &UCSAsyncLoadPrimaryDataAssets::OnPrimaryDataAssetsLoaded));
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}
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void UCSAsyncLoadPrimaryDataAssets::OnPrimaryDataAssetsLoaded()
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{
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InvokeManagedCallback();
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}
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