442 lines
		
	
	
		
			17 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
		
		
			
		
	
	
			442 lines
		
	
	
		
			17 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
|  | /*=========================================================================*\
 | ||
|  | * Socket compatibilization module for Win32 | ||
|  | * LuaSocket toolkit | ||
|  | * | ||
|  | * The penalty of calling select to avoid busy-wait is only paid when | ||
|  | * the I/O call fail in the first place.  | ||
|  | \*=========================================================================*/ | ||
|  | #include <string.h>
 | ||
|  | 
 | ||
|  | #include "socket.h"
 | ||
|  | 
 | ||
|  | #ifdef _WIN32
 | ||
|  | 
 | ||
|  | namespace NS_SLUA {     | ||
|  | 
 | ||
|  | /* WinSock doesn't have a strerror... */ | ||
|  | static const char *wstrerror(int err); | ||
|  | 
 | ||
|  | /*-------------------------------------------------------------------------*\
 | ||
|  | * Initializes module  | ||
|  | \*-------------------------------------------------------------------------*/ | ||
|  | int socket_open(void) { | ||
|  |     WSADATA wsaData; | ||
|  |     WORD wVersionRequested = MAKEWORD(2, 0);  | ||
|  |     int err = WSAStartup(wVersionRequested, &wsaData ); | ||
|  |     if (err != 0) return 0; | ||
|  |     if ((LOBYTE(wsaData.wVersion) != 2 || HIBYTE(wsaData.wVersion) != 0) && | ||
|  |         (LOBYTE(wsaData.wVersion) != 1 || HIBYTE(wsaData.wVersion) != 1)) { | ||
|  |         WSACleanup(); | ||
|  |         return 0;  | ||
|  |     } | ||
|  |     return 1; | ||
|  | } | ||
|  | 
 | ||
|  | /*-------------------------------------------------------------------------*\
 | ||
|  | * Close module  | ||
|  | \*-------------------------------------------------------------------------*/ | ||
|  | int socket_close(void) { | ||
|  |     WSACleanup(); | ||
|  |     return 1; | ||
|  | } | ||
|  | 
 | ||
|  | /*-------------------------------------------------------------------------*\
 | ||
|  | * Wait for readable/writable/connected socket with timeout | ||
|  | \*-------------------------------------------------------------------------*/ | ||
|  | #define WAITFD_R        1
 | ||
|  | #define WAITFD_W        2
 | ||
|  | #define WAITFD_E        4
 | ||
|  | #define WAITFD_C        (WAITFD_E|WAITFD_W)
 | ||
|  | 
 | ||
|  | int socket_waitfd(p_socket ps, int sw, p_timeout tm) { | ||
|  |     int ret; | ||
|  |     fd_set rfds, wfds, efds, *rp = NULL, *wp = NULL, *ep = NULL; | ||
|  |     struct timeval tv, *tp = NULL; | ||
|  |     double t; | ||
|  |     if (timeout_iszero(tm)) return IO_TIMEOUT;  /* optimize timeout == 0 case */ | ||
|  |     if (sw & WAITFD_R) {  | ||
|  |         FD_ZERO(&rfds);  | ||
|  |         FD_SET(*ps, &rfds); | ||
|  |         rp = &rfds;  | ||
|  |     } | ||
|  |     if (sw & WAITFD_W) { FD_ZERO(&wfds); FD_SET(*ps, &wfds); wp = &wfds; } | ||
|  |     if (sw & WAITFD_C) { FD_ZERO(&efds); FD_SET(*ps, &efds); ep = &efds; } | ||
|  |     if ((t = timeout_get(tm)) >= 0.0) { | ||
|  |         tv.tv_sec = (int) t; | ||
|  |         tv.tv_usec = (int) ((t-tv.tv_sec)*1.0e6); | ||
|  |         tp = &tv; | ||
|  |     } | ||
|  |     ret = select(0, rp, wp, ep, tp); | ||
|  |     if (ret == -1) return WSAGetLastError(); | ||
|  |     if (ret == 0) return IO_TIMEOUT; | ||
|  |     if (sw == WAITFD_C && FD_ISSET(*ps, &efds)) return IO_CLOSED; | ||
|  |     return IO_DONE; | ||
|  | } | ||
|  | 
 | ||
|  | /*-------------------------------------------------------------------------*\
 | ||
|  | * Select with int timeout in ms | ||
|  | \*-------------------------------------------------------------------------*/ | ||
|  | int socket_select(t_socket n, fd_set *rfds, fd_set *wfds, fd_set *efds,  | ||
|  |         p_timeout tm) { | ||
|  |     struct timeval tv;  | ||
|  |     double t = timeout_get(tm); | ||
|  |     tv.tv_sec = (int) t; | ||
|  |     tv.tv_usec = (int) ((t - tv.tv_sec) * 1.0e6); | ||
|  |     if (n <= 0) { | ||
|  |         Sleep((DWORD) (1000*t)); | ||
|  |         return 0; | ||
|  |     } else return select(0, rfds, wfds, efds, t >= 0.0? &tv: NULL); | ||
|  | } | ||
|  | 
 | ||
|  | /*-------------------------------------------------------------------------*\
 | ||
|  | * Close and inutilize socket | ||
|  | \*-------------------------------------------------------------------------*/ | ||
|  | void socket_destroy(p_socket ps) { | ||
|  |     if (*ps != SOCKET_INVALID) { | ||
|  |         socket_setblocking(ps); /* close can take a long time on WIN32 */ | ||
|  |         closesocket(*ps); | ||
|  |         *ps = SOCKET_INVALID; | ||
|  |     } | ||
|  | } | ||
|  | 
 | ||
|  | /*-------------------------------------------------------------------------*\
 | ||
|  | *  | ||
|  | \*-------------------------------------------------------------------------*/ | ||
|  | void socket_shutdown(p_socket ps, int how) { | ||
|  |     socket_setblocking(ps); | ||
|  |     shutdown(*ps, how); | ||
|  |     socket_setnonblocking(ps); | ||
|  | } | ||
|  | 
 | ||
|  | /*-------------------------------------------------------------------------*\
 | ||
|  | * Creates and sets up a socket | ||
|  | \*-------------------------------------------------------------------------*/ | ||
|  | int socket_create(p_socket ps, int domain, int type, int protocol) { | ||
|  |     *ps = socket(domain, type, protocol); | ||
|  |     if (*ps != SOCKET_INVALID) return IO_DONE; | ||
|  |     else return WSAGetLastError(); | ||
|  | } | ||
|  | 
 | ||
|  | /*-------------------------------------------------------------------------*\
 | ||
|  | * Connects or returns error message | ||
|  | \*-------------------------------------------------------------------------*/ | ||
|  | int socket_connect(p_socket ps, SA *addr, socklen_t len, p_timeout tm) { | ||
|  |     int err; | ||
|  |     /* don't call on closed socket */ | ||
|  |     if (*ps == SOCKET_INVALID) return IO_CLOSED; | ||
|  |     /* ask system to connect */ | ||
|  |     if (connect(*ps, addr, len) == 0) return IO_DONE; | ||
|  |     /* make sure the system is trying to connect */ | ||
|  |     err = WSAGetLastError(); | ||
|  |     if (err != WSAEWOULDBLOCK && err != WSAEINPROGRESS) return err; | ||
|  |     /* zero timeout case optimization */ | ||
|  |     if (timeout_iszero(tm)) return IO_TIMEOUT; | ||
|  |     /* we wait until something happens */ | ||
|  |     err = socket_waitfd(ps, WAITFD_C, tm); | ||
|  |     if (err == IO_CLOSED) { | ||
|  |         int len = sizeof(err); | ||
|  |         /* give windows time to set the error (yes, disgusting) */ | ||
|  |         Sleep(10); | ||
|  |         /* find out why we failed */ | ||
|  |         getsockopt(*ps, SOL_SOCKET, SO_ERROR, (char *)&err, &len);  | ||
|  |         /* we KNOW there was an error. if 'why' is 0, we will return
 | ||
|  |         * "unknown error", but it's not really our fault */ | ||
|  |         return err > 0? err: IO_UNKNOWN;  | ||
|  |     } else return err; | ||
|  | 
 | ||
|  | } | ||
|  | 
 | ||
|  | /*-------------------------------------------------------------------------*\
 | ||
|  | * Binds or returns error message | ||
|  | \*-------------------------------------------------------------------------*/ | ||
|  | int socket_bind(p_socket ps, SA *addr, socklen_t len) { | ||
|  |     int err = IO_DONE; | ||
|  |     socket_setblocking(ps); | ||
|  |     if (bind(*ps, addr, len) < 0) err = WSAGetLastError(); | ||
|  |     socket_setnonblocking(ps); | ||
|  |     return err; | ||
|  | } | ||
|  | 
 | ||
|  | /*-------------------------------------------------------------------------*\
 | ||
|  | *  | ||
|  | \*-------------------------------------------------------------------------*/ | ||
|  | int socket_listen(p_socket ps, int backlog) { | ||
|  |     int err = IO_DONE; | ||
|  |     socket_setblocking(ps); | ||
|  |     if (listen(*ps, backlog) < 0) err = WSAGetLastError(); | ||
|  |     socket_setnonblocking(ps); | ||
|  |     return err; | ||
|  | } | ||
|  | 
 | ||
|  | /*-------------------------------------------------------------------------*\
 | ||
|  | * Accept with timeout | ||
|  | \*-------------------------------------------------------------------------*/ | ||
|  | int socket_accept(p_socket ps, p_socket pa, SA *addr, socklen_t *len,  | ||
|  |         p_timeout tm) { | ||
|  |     if (*ps == SOCKET_INVALID) return IO_CLOSED; | ||
|  |     for ( ;; ) { | ||
|  |         int err; | ||
|  |         /* try to get client socket */ | ||
|  |         if ((*pa = accept(*ps, addr, len)) != SOCKET_INVALID) return IO_DONE; | ||
|  |         /* find out why we failed */ | ||
|  |         err = WSAGetLastError();  | ||
|  |         /* if we failed because there was no connectoin, keep trying */ | ||
|  |         if (err != WSAEWOULDBLOCK && err != WSAECONNABORTED) return err; | ||
|  |         /* call select to avoid busy wait */ | ||
|  |         if ((err = socket_waitfd(ps, WAITFD_R, tm)) != IO_DONE) return err; | ||
|  |     }  | ||
|  | } | ||
|  | 
 | ||
|  | /*-------------------------------------------------------------------------*\
 | ||
|  | * Send with timeout | ||
|  | * On windows, if you try to send 10MB, the OS will buffer EVERYTHING  | ||
|  | * this can take an awful lot of time and we will end up blocked.  | ||
|  | * Therefore, whoever calls this function should not pass a huge buffer. | ||
|  | \*-------------------------------------------------------------------------*/ | ||
|  | int socket_send(p_socket ps, const char *data, size_t count,  | ||
|  |         size_t *sent, p_timeout tm) | ||
|  | { | ||
|  |     int err; | ||
|  |     *sent = 0; | ||
|  |     /* avoid making system calls on closed sockets */ | ||
|  |     if (*ps == SOCKET_INVALID) return IO_CLOSED; | ||
|  |     /* loop until we send something or we give up on error */ | ||
|  |     for ( ;; ) { | ||
|  |         /* try to send something */ | ||
|  |         int put = send(*ps, data, (int) count, 0); | ||
|  |         /* if we sent something, we are done */ | ||
|  |         if (put > 0) { | ||
|  |             *sent = put; | ||
|  |             return IO_DONE; | ||
|  |         } | ||
|  |         /* deal with failure */ | ||
|  |         err = WSAGetLastError();  | ||
|  |         /* we can only proceed if there was no serious error */ | ||
|  |         if (err != WSAEWOULDBLOCK) return err; | ||
|  |         /* avoid busy wait */ | ||
|  |         if ((err = socket_waitfd(ps, WAITFD_W, tm)) != IO_DONE) return err; | ||
|  |     }  | ||
|  | } | ||
|  | 
 | ||
|  | /*-------------------------------------------------------------------------*\
 | ||
|  | * Sendto with timeout | ||
|  | \*-------------------------------------------------------------------------*/ | ||
|  | int socket_sendto(p_socket ps, const char *data, size_t count, size_t *sent,  | ||
|  |         SA *addr, socklen_t len, p_timeout tm) | ||
|  | { | ||
|  |     int err; | ||
|  |     *sent = 0; | ||
|  |     if (*ps == SOCKET_INVALID) return IO_CLOSED; | ||
|  |     for ( ;; ) { | ||
|  |         int put = sendto(*ps, data, (int) count, 0, addr, len); | ||
|  |         if (put > 0) { | ||
|  |             *sent = put; | ||
|  |             return IO_DONE; | ||
|  |         } | ||
|  |         err = WSAGetLastError();  | ||
|  |         if (err != WSAEWOULDBLOCK) return err; | ||
|  |         if ((err = socket_waitfd(ps, WAITFD_W, tm)) != IO_DONE) return err; | ||
|  |     }  | ||
|  | } | ||
|  | 
 | ||
|  | /*-------------------------------------------------------------------------*\
 | ||
|  | * Receive with timeout | ||
|  | \*-------------------------------------------------------------------------*/ | ||
|  | int socket_recv(p_socket ps, char *data, size_t count, size_t *got,  | ||
|  |         p_timeout tm)  | ||
|  | { | ||
|  |     int err, prev = IO_DONE; | ||
|  |     *got = 0; | ||
|  |     if (*ps == SOCKET_INVALID) return IO_CLOSED; | ||
|  |     for ( ;; ) { | ||
|  |         int taken = recv(*ps, data, (int) count, 0); | ||
|  |         if (taken > 0) { | ||
|  |             *got = taken; | ||
|  |             return IO_DONE; | ||
|  |         } | ||
|  |         if (taken == 0) return IO_CLOSED; | ||
|  |         err = WSAGetLastError(); | ||
|  |         /* On UDP, a connreset simply means the previous send failed. 
 | ||
|  |          * So we try again.  | ||
|  |          * On TCP, it means our socket is now useless, so the error passes.  | ||
|  |          * (We will loop again, exiting because the same error will happen) */ | ||
|  |         if (err != WSAEWOULDBLOCK) { | ||
|  |             if (err != WSAECONNRESET || prev == WSAECONNRESET) return err; | ||
|  |             prev = err; | ||
|  |         } | ||
|  |         if ((err = socket_waitfd(ps, WAITFD_R, tm)) != IO_DONE) return err; | ||
|  |     } | ||
|  | } | ||
|  | 
 | ||
|  | /*-------------------------------------------------------------------------*\
 | ||
|  | * Recvfrom with timeout | ||
|  | \*-------------------------------------------------------------------------*/ | ||
|  | int socket_recvfrom(p_socket ps, char *data, size_t count, size_t *got,  | ||
|  |         SA *addr, socklen_t *len, p_timeout tm)  | ||
|  | { | ||
|  |     int err, prev = IO_DONE; | ||
|  |     *got = 0; | ||
|  |     if (*ps == SOCKET_INVALID) return IO_CLOSED; | ||
|  |     for ( ;; ) { | ||
|  |         int taken = recvfrom(*ps, data, (int) count, 0, addr, len); | ||
|  |         if (taken > 0) { | ||
|  |             *got = taken; | ||
|  |             return IO_DONE; | ||
|  |         } | ||
|  |         if (taken == 0) return IO_CLOSED; | ||
|  |         err = WSAGetLastError(); | ||
|  |         /* On UDP, a connreset simply means the previous send failed. 
 | ||
|  |          * So we try again.  | ||
|  |          * On TCP, it means our socket is now useless, so the error passes. | ||
|  |          * (We will loop again, exiting because the same error will happen) */ | ||
|  |         if (err != WSAEWOULDBLOCK) { | ||
|  |             if (err != WSAECONNRESET || prev == WSAECONNRESET) return err; | ||
|  |             prev = err; | ||
|  |         } | ||
|  |         if ((err = socket_waitfd(ps, WAITFD_R, tm)) != IO_DONE) return err; | ||
|  |     } | ||
|  | } | ||
|  | 
 | ||
|  | /*-------------------------------------------------------------------------*\
 | ||
|  | * Put socket into blocking mode | ||
|  | \*-------------------------------------------------------------------------*/ | ||
|  | void socket_setblocking(p_socket ps) { | ||
|  |     u_long argp = 0; | ||
|  |     ioctlsocket(*ps, FIONBIO, &argp); | ||
|  | } | ||
|  | 
 | ||
|  | /*-------------------------------------------------------------------------*\
 | ||
|  | * Put socket into non-blocking mode | ||
|  | \*-------------------------------------------------------------------------*/ | ||
|  | void socket_setnonblocking(p_socket ps) { | ||
|  |     u_long argp = 1; | ||
|  |     ioctlsocket(*ps, FIONBIO, &argp); | ||
|  | } | ||
|  | 
 | ||
|  | /*-------------------------------------------------------------------------*\
 | ||
|  | * DNS helpers  | ||
|  | \*-------------------------------------------------------------------------*/ | ||
|  | int socket_gethostbyaddr(const char *addr, socklen_t len, struct hostent **hp) { | ||
|  |     *hp = gethostbyaddr(addr, len, AF_INET); | ||
|  |     if (*hp) return IO_DONE; | ||
|  |     else return WSAGetLastError(); | ||
|  | } | ||
|  | 
 | ||
|  | int socket_gethostbyname(const char *addr, struct hostent **hp) { | ||
|  |     *hp = gethostbyname(addr); | ||
|  |     if (*hp) return IO_DONE; | ||
|  |     else return  WSAGetLastError(); | ||
|  | } | ||
|  | 
 | ||
|  | /*-------------------------------------------------------------------------*\
 | ||
|  | * Error translation functions | ||
|  | \*-------------------------------------------------------------------------*/ | ||
|  | const char *socket_hoststrerror(int err) { | ||
|  |     if (err <= 0) return io_strerror(err); | ||
|  |     switch (err) { | ||
|  |         case WSAHOST_NOT_FOUND: return "host not found"; | ||
|  |         default: return wstrerror(err);  | ||
|  |     } | ||
|  | } | ||
|  | 
 | ||
|  | const char *socket_strerror(int err) { | ||
|  |     if (err <= 0) return io_strerror(err); | ||
|  |     switch (err) { | ||
|  |         case WSAEADDRINUSE: return "address already in use"; | ||
|  |         case WSAECONNREFUSED: return "connection refused"; | ||
|  |         case WSAEISCONN: return "already connected"; | ||
|  |         case WSAEACCES: return "permission denied"; | ||
|  |         case WSAECONNABORTED: return "closed"; | ||
|  |         case WSAECONNRESET: return "closed"; | ||
|  |         case WSAETIMEDOUT: return "timeout"; | ||
|  |         default: return wstrerror(err); | ||
|  |     } | ||
|  | } | ||
|  | 
 | ||
|  | const char *socket_ioerror(p_socket ps, int err) { | ||
|  |     (void) ps; | ||
|  |     return socket_strerror(err); | ||
|  | } | ||
|  | 
 | ||
|  | static const char *wstrerror(int err) { | ||
|  |     switch (err) { | ||
|  |         case WSAEINTR: return "Interrupted function call"; | ||
|  |         case WSAEACCES: return "Permission denied"; | ||
|  |         case WSAEFAULT: return "Bad address"; | ||
|  |         case WSAEINVAL: return "Invalid argument"; | ||
|  |         case WSAEMFILE: return "Too many open files"; | ||
|  |         case WSAEWOULDBLOCK: return "Resource temporarily unavailable"; | ||
|  |         case WSAEINPROGRESS: return "Operation now in progress"; | ||
|  |         case WSAEALREADY: return "Operation already in progress"; | ||
|  |         case WSAENOTSOCK: return "Socket operation on nonsocket"; | ||
|  |         case WSAEDESTADDRREQ: return "Destination address required"; | ||
|  |         case WSAEMSGSIZE: return "Message too long"; | ||
|  |         case WSAEPROTOTYPE: return "Protocol wrong type for socket"; | ||
|  |         case WSAENOPROTOOPT: return "Bad protocol option"; | ||
|  |         case WSAEPROTONOSUPPORT: return "Protocol not supported"; | ||
|  |         case WSAESOCKTNOSUPPORT: return "Socket type not supported"; | ||
|  |         case WSAEOPNOTSUPP: return "Operation not supported"; | ||
|  |         case WSAEPFNOSUPPORT: return "Protocol family not supported"; | ||
|  |         case WSAEAFNOSUPPORT:  | ||
|  |             return "Address family not supported by protocol family";  | ||
|  |         case WSAEADDRINUSE: return "Address already in use"; | ||
|  |         case WSAEADDRNOTAVAIL: return "Cannot assign requested address"; | ||
|  |         case WSAENETDOWN: return "Network is down"; | ||
|  |         case WSAENETUNREACH: return "Network is unreachable"; | ||
|  |         case WSAENETRESET: return "Network dropped connection on reset"; | ||
|  |         case WSAECONNABORTED: return "Software caused connection abort"; | ||
|  |         case WSAECONNRESET: return "Connection reset by peer"; | ||
|  |         case WSAENOBUFS: return "No buffer space available"; | ||
|  |         case WSAEISCONN: return "Socket is already connected"; | ||
|  |         case WSAENOTCONN: return "Socket is not connected"; | ||
|  |         case WSAESHUTDOWN: return "Cannot send after socket shutdown"; | ||
|  |         case WSAETIMEDOUT: return "Connection timed out"; | ||
|  |         case WSAECONNREFUSED: return "Connection refused"; | ||
|  |         case WSAEHOSTDOWN: return "Host is down"; | ||
|  |         case WSAEHOSTUNREACH: return "No route to host"; | ||
|  |         case WSAEPROCLIM: return "Too many processes"; | ||
|  |         case WSASYSNOTREADY: return "Network subsystem is unavailable"; | ||
|  |         case WSAVERNOTSUPPORTED: return "Winsock.dll version out of range"; | ||
|  |         case WSANOTINITIALISED:  | ||
|  |             return "Successful WSAStartup not yet performed"; | ||
|  |         case WSAEDISCON: return "Graceful shutdown in progress"; | ||
|  |         case WSAHOST_NOT_FOUND: return "Host not found"; | ||
|  |         case WSATRY_AGAIN: return "Nonauthoritative host not found"; | ||
|  |         case WSANO_RECOVERY: return "Nonrecoverable name lookup error";  | ||
|  |         case WSANO_DATA: return "Valid name, no data record of requested type"; | ||
|  |         default: return "Unknown error"; | ||
|  |     } | ||
|  | } | ||
|  | 
 | ||
|  | const char *socket_gaistrerror(int err) { | ||
|  |     if (err == 0) return NULL;  | ||
|  |     switch (err) { | ||
|  |         case EAI_AGAIN: return "temporary failure in name resolution"; | ||
|  |         case EAI_BADFLAGS: return "invalid value for ai_flags"; | ||
|  | #ifdef EAI_BADHINTS
 | ||
|  |         case EAI_BADHINTS: return "invalid value for hints"; | ||
|  | #endif
 | ||
|  |         case EAI_FAIL: return "non-recoverable failure in name resolution"; | ||
|  |         case EAI_FAMILY: return "ai_family not supported"; | ||
|  |         case EAI_MEMORY: return "memory allocation failure"; | ||
|  |         case EAI_NONAME:  | ||
|  |             return "host or service not provided, or not known"; | ||
|  | #ifdef EAI_OVERFLOW
 | ||
|  |         case EAI_OVERFLOW: return "argument buffer overflow"; | ||
|  | #endif
 | ||
|  | #ifdef EAI_PROTOCOL
 | ||
|  |         case EAI_PROTOCOL: return "resolved protocol is unknown"; | ||
|  | #endif
 | ||
|  |         case EAI_SERVICE: return "service not supported for socket type"; | ||
|  |         case EAI_SOCKTYPE: return "ai_socktype not supported"; | ||
|  | #ifdef EAI_SYSTEM
 | ||
|  |         case EAI_SYSTEM: return strerror(errno);  | ||
|  | #endif
 | ||
|  |         default: return gai_strerrorA(err); | ||
|  |     } | ||
|  | } | ||
|  | 
 | ||
|  | 
 | ||
|  | } // end NS_SLUA
 | ||
|  | 
 | ||
|  | #endif // _WIN32
 |