37 lines
		
	
	
		
			894 B
		
	
	
	
		
			C
		
	
	
	
	
	
		
		
			
		
	
	
			37 lines
		
	
	
		
			894 B
		
	
	
	
		
			C
		
	
	
	
	
	
|  | #ifndef UDP_H
 | ||
|  | #define UDP_H
 | ||
|  | /*=========================================================================*\
 | ||
|  | * UDP object | ||
|  | * LuaSocket toolkit | ||
|  | * | ||
|  | * The udp.h module provides LuaSocket with support for UDP protocol | ||
|  | * (AF_INET, SOCK_DGRAM). | ||
|  | * | ||
|  | * Two classes are defined: connected and unconnected. UDP objects are | ||
|  | * originally unconnected. They can be "connected" to a given address  | ||
|  | * with a call to the setpeername function. The same function can be used to | ||
|  | * break the connection. | ||
|  | \*=========================================================================*/ | ||
|  | #include "lua.h"
 | ||
|  | 
 | ||
|  | #include "timeout.h"
 | ||
|  | #include "socket.h"
 | ||
|  | 
 | ||
|  | /* can't be larger than wsocket.c MAXCHUNK!!! */ | ||
|  | #define UDP_DATAGRAMSIZE 8192
 | ||
|  | 
 | ||
|  | namespace NS_SLUA {     | ||
|  | 
 | ||
|  | typedef struct t_udp_ { | ||
|  |     t_socket sock; | ||
|  |     t_timeout tm; | ||
|  |     int family; | ||
|  | } t_udp; | ||
|  | typedef t_udp *p_udp; | ||
|  | 
 | ||
|  | int udp_open(lua_State *L); | ||
|  | 
 | ||
|  | } // end NS_SLUA
 | ||
|  | 
 | ||
|  | #endif /* UDP_H */
 |