2025-09-28 01:32:54 +08:00
|
|
|
local LevelFoxRole = {}
|
2025-10-08 02:52:32 +08:00
|
|
|
local Vector2D = require("Utils.Vector2D")
|
|
|
|
|
|
|
|
|
|
function LevelFoxRole:ctor()
|
|
|
|
|
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
function LevelFoxRole:ReceiveBeginPlay()
|
|
|
|
|
self["SpineAnimationComponent"]:SetAnimation(0, "Idle/Front", true)
|
|
|
|
|
self.last_animation = "Idle/Front"
|
2025-10-19 03:33:01 +08:00
|
|
|
|
|
|
|
|
self["SpineBoneFollower"].Target = self
|
|
|
|
|
self["SpineBoneFollower"].BoneName = "tail"
|
|
|
|
|
self["SpineBoneFollower"].UseComponentTransform = true
|
|
|
|
|
self["SpineBoneFollower"].UseScale = true
|
|
|
|
|
|
|
|
|
|
self["TailCollision"]:SetCollisionEnabled(0)
|
2025-10-08 02:52:32 +08:00
|
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
function LevelFoxRole:OnMoveDirectionChanged(InDirection)
|
|
|
|
|
-- 运动组件更新方向响应函数
|
|
|
|
|
local cur_animation
|
|
|
|
|
if Vector2D.Equals(InDirection, Vector2D.Zero) then -- Idle的情况
|
|
|
|
|
local forward_direction = self["MovementComponent"]:GetForwardDirection()
|
|
|
|
|
if(forward_direction.Y >= 0) then
|
|
|
|
|
cur_animation = "Idle/Front"
|
|
|
|
|
else
|
|
|
|
|
cur_animation = "Idle/Back"
|
|
|
|
|
end
|
|
|
|
|
else
|
|
|
|
|
if(InDirection.Y >= 0) then
|
|
|
|
|
cur_animation = "Move/Front"
|
|
|
|
|
else
|
|
|
|
|
cur_animation = "Move/Back"
|
|
|
|
|
end
|
|
|
|
|
end
|
2025-10-08 15:22:38 +08:00
|
|
|
if cur_animation ~= self.last_animation then
|
|
|
|
|
self["SpineAnimationComponent"]:SetAnimation(0, cur_animation, true)
|
|
|
|
|
self.last_animation = cur_animation
|
|
|
|
|
end
|
2025-10-13 11:57:19 +08:00
|
|
|
|
|
|
|
|
self["SpineAnimationComponent"]:SetTimeScale(1.0)
|
2025-10-08 02:52:32 +08:00
|
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
function LevelFoxRole:OnMove(location)
|
|
|
|
|
-- 控制器移动相应函数
|
|
|
|
|
self["MovementComponent"]:MoveTo(location)
|
|
|
|
|
end
|
2025-09-28 01:32:54 +08:00
|
|
|
|
2025-10-13 11:57:19 +08:00
|
|
|
|
2025-09-28 01:32:54 +08:00
|
|
|
|
|
|
|
|
return Class(nil, nil, LevelFoxRole)
|