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#pragma once
#include "CoreMinimal.h"
#include "Engine/DeveloperSettings.h"
#include "CSRuntimeGlueSettings.generated.h"
class UCSGlueGenerator;
UCLASS(NotBlueprintable, Config = "Editor", DefaultConfig, DisplayName = "UnrealSharp Runtime Glue Settings")
class UCSRuntimeGlueSettings : public UDeveloperSettings
{
GENERATED_BODY()
public:
UCSRuntimeGlueSettings();
UPROPERTY(Config, EditAnywhere)
TArray<TSoftClassPtr<UCSGlueGenerator>> Generators;
};