31 lines
		
	
	
		
			919 B
		
	
	
	
		
			C#
		
	
	
	
	
	
		
		
			
		
	
	
			31 lines
		
	
	
		
			919 B
		
	
	
	
		
			C#
		
	
	
	
	
	
|  | using System; | |||
|  | using EpicGames.UHT.Types; | |||
|  | 
 | |||
|  | namespace UnrealSharpScriptGenerator.PropertyTranslators; | |||
|  | 
 | |||
|  | public class NamePropertyTranslator : BlittableTypePropertyTranslator | |||
|  | { | |||
|  |     public NamePropertyTranslator() : base(typeof(UhtNameProperty), "FName", PropertyKind.Unknown) | |||
|  |     { | |||
|  |     } | |||
|  |      | |||
|  |     public override bool ExportDefaultParameter => false; | |||
|  | 
 | |||
|  |     public override string GetNullValue(UhtProperty property) | |||
|  |     { | |||
|  |         return "default(FName)"; | |||
|  |     } | |||
|  | 
 | |||
|  |     public override void ExportCppDefaultParameterAsLocalVariable(GeneratorStringBuilder builder, string variableName, string defaultValue, | |||
|  |         UhtFunction function, UhtProperty paramProperty) | |||
|  |     { | |||
|  |         if (defaultValue == "None") | |||
|  |         { | |||
|  |             builder.AppendLine($"FName {variableName} = FName.None;"); | |||
|  |         } | |||
|  |         else | |||
|  |         { | |||
|  |             builder.AppendLine($"FName {variableName} = new FName(\"{defaultValue}\");"); | |||
|  |         } | |||
|  |     } | |||
|  | } |