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using EpicGames.UHT.Types;
using UnrealSharpScriptGenerator.Utilities;
namespace UnrealSharpScriptGenerator.PropertyTranslators;
public class InterfacePropertyTranslator : SimpleTypePropertyTranslator
{
public InterfacePropertyTranslator() : base(typeof(UhtInterfaceProperty))
{
}
public override string GetManagedType(UhtProperty property)
{
UhtInterfaceProperty interfaceProperty = (UhtInterfaceProperty)property;
return interfaceProperty.InterfaceClass.GetFullManagedName();
}
public override string GetMarshaller(UhtProperty property)
{
return $"{GetManagedType(property)}Marshaller";
}
public override bool CanSupportGenericType(UhtProperty property) => true;
}