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using Mono.Cecil;
using Mono.Collections.Generic;
namespace UnrealSharpWeaver.Utilities;
public static class PropertyUtilities
{
public static readonly string UPropertyAttribute = "UPropertyAttribute";
public static CustomAttribute? GetUProperty(Collection<CustomAttribute> attributes)
{
return attributes.FindAttributeByType(WeaverImporter.UnrealSharpAttributesNamespace, UPropertyAttribute);
}
public static CustomAttribute? GetUProperty(this IMemberDefinition typeDefinition)
{
return typeDefinition.CustomAttributes.FindAttributeByType(WeaverImporter.UnrealSharpAttributesNamespace, UPropertyAttribute);
}
public static bool IsUProperty(this IMemberDefinition property)
{
return GetUProperty(property.CustomAttributes) != null;
}
}