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using System.Collections.ObjectModel;
namespace UnrealSharpBuildTool.Actions;
public class RebuildSolution : BuildToolAction
{
public override bool RunAction()
{
CleanSolution cleanSolutionProcess = new CleanSolution();
if (!cleanSolutionProcess.RunAction())
{
return false;
}
BuildSolution buildSolution = new BuildUserSolution();
if (!buildSolution.RunAction())
{
return false;
}
return true;
}
}