50 lines
		
	
	
		
			2.5 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
		
		
			
		
	
	
			50 lines
		
	
	
		
			2.5 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
|  | /******************************************************************************
 | ||
|  |  * Spine Runtimes License Agreement | ||
|  |  * Last updated April 5, 2025. Replaces all prior versions. | ||
|  |  * | ||
|  |  * Copyright (c) 2013-2025, Esoteric Software LLC | ||
|  |  * | ||
|  |  * Integration of the Spine Runtimes into software or otherwise creating | ||
|  |  * derivative works of the Spine Runtimes is permitted under the terms and | ||
|  |  * conditions of Section 2 of the Spine Editor License Agreement: | ||
|  |  * http://esotericsoftware.com/spine-editor-license
 | ||
|  |  * | ||
|  |  * Otherwise, it is permitted to integrate the Spine Runtimes into software | ||
|  |  * or otherwise create derivative works of the Spine Runtimes (collectively, | ||
|  |  * "Products"), provided that each user of the Products must obtain their own | ||
|  |  * Spine Editor license and redistribution of the Products in any form must | ||
|  |  * include this license and copyright notice. | ||
|  |  * | ||
|  |  * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY | ||
|  |  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
|  |  * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
|  |  * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY | ||
|  |  * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
|  |  * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, | ||
|  |  * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND | ||
|  |  * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
|  |  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF | ||
|  |  * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
|  |  *****************************************************************************/ | ||
|  | 
 | ||
|  | #pragma once
 | ||
|  | 
 | ||
|  | // clang-format off
 | ||
|  | #include "SpineAtlasAsset.h"
 | ||
|  | #include "UnrealEd.h"
 | ||
|  | #include "SpineSkeletonImportFactory.generated.h"
 | ||
|  | // clang-format on
 | ||
|  | 
 | ||
|  | UCLASS() | ||
|  | class USpineSkeletonAssetFactory : public UFactory, public FReimportHandler { | ||
|  | 	GENERATED_UCLASS_BODY() | ||
|  | 
 | ||
|  | 	virtual FText GetToolTip() const override; | ||
|  | 	virtual bool FactoryCanImport(const FString &Filename) override; | ||
|  | 	virtual UObject *FactoryCreateFile(UClass *InClass, UObject *InParent, FName InName, EObjectFlags Flags, const FString &Filename, const TCHAR *Parms, FFeedbackContext *Warn, bool &bOutOperationCanceled) override; | ||
|  | 
 | ||
|  | 	virtual bool CanReimport(UObject *Obj, TArray<FString> &OutFilenames) override; | ||
|  | 	virtual void SetReimportPaths(UObject *Obj, const TArray<FString> &NewReimportPaths) override; | ||
|  | 	virtual EReimportResult::Type Reimport(UObject *Obj) override; | ||
|  | }; |